![]() ![]() ![]() Alot of good stuff can be found here, but alot of not so good stuff can be found as well. I didn't mean to be crude or sound ignorant, I am just sick of people lying to people on the forums. This article I read did give reference to the item pool and that TH increses the number of times you can take from the pool, the spreadsheet example is my way to explain it in an easier fashion. Blue Mage Spells By Zone Ffxi Pumpkin scissors 1. If you get more chances to land on a square, how could it not help? causes, outlook, and more Rare Meteorite That Crashed To Antarctica Is A Big Boy. So really people that say TH1 gives no bonus against rare item, this is completely wrong. Ok to the point! TH raise the times you can take a hit into the mobs item pool, and TH2 gives even more hits into the item pool. It may only have 6 squares on the spreadsheet (I know this isn't true because I get the metorite quite frequently, like 5 times in 40 kills, but again I have TH2). Well somewhere on this Spreadsheet lies a rare item, we'll say the meteorite. I am not too sure, blanked seems more realistic. So it seems if the item is hit on the first or second hit you take into the pool, then the rest of the squares with that item on it are blanked or blocked so the rest of your hits can't get this item. Some things, like Crawler Calculus/Meteorite from the Crawlers around. I have never receiver more that 1 crystal after killing a mob solo, cluster yes, crystal no. For Final Fantasy XI on the PC, a GameFAQs message board topic titled Just. It also seems SE puts a limit or blocks out certain items after the first hit lands on it. Of course, you hits into the pool have a better chance of hitting the "earth crystal" square. The none rare items, lets say a crystal, may have "Earth Crystal" on 300 of the square, whereas a harder to get item (Silk thread) may only occupy 35 of the squares. So I like to think of it as a big spreadsheet with lets say 1000 little squares. What is more complicated is how the hits and the monsters item pool works. Hit one gets nothing, hit 2 gets an Earth Crystal, and hit 3 get nothing. So you kill a crawler we'll say and you have three hits (I am not sure the number of hits a character has I am just making an example). ![]() Basically a monster has item pool when it dies that your character has a certain amount of hits it can take into the pool. I will explain how treasure hunter works, the way this article explained it. But anyways, I read an article on the forums where SE blatantly stated all THers effect all drops. 1 day ago &0183 &32 Lauren Aratani in New York. Level 55 thanks, and please don't rate me down cause I disapproved with you, that is not scholar like staus to me. ![]()
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